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Post by President B. Dazzle on Mar 1, 2007 7:34:39 GMT -5
Commons (6)
01/130 Windmill Punch Assault: Core You may put 1 Mid-match from your Ringside into your Backlash: your opponent draws up to 1 card. arm F:0 D:1
02/130 Slap the Taste Out of Your Mouth Assault: Core Shuffle up to 3 cards from your Ringside into your Arsenal. head F:0 D:2
03/130 Forearm Shot Assault: Core Look at the top 4 cards of your opponent’s Arsenal: put 1 into his Ringside and the rest on the bottom of his Arsenal. head F:0 D:3
04/130 Chop to the Chest Assault: Core Your opponent discards cards equal to the number of Target “chest” in your Ring. chest F:0 D:4
05/130 Leg Sweep Assault: Core Overturn 1 card. Your opponent discards 1 card. leg F:0 D:5
06/130 Gut Punch Assault: Core Put up to 1 non-Unique non-Hybrid from your Ringside into your hand. chest F:0 D:6
Uncommons (2)
07/130 Workin’ on the Knee Assault: Mean: Follow-up: Maneuver When played, if you have lower Fortitude than your opponent, you may discard 2 Maneuvers: this card has Momentum. leg F:5 D:8
08/130 Flying Kick Assault: Mean: Follow-up: Card When played, if you discard 1 card and name a Target: this card instead has that Target when played. chest F:6 D:9
Rares (4)
09/130 Spinning Drop Kick Assault: Mean During your turn, if this card is in your Ringside, you may discard 3 cards: put this card into your hand. back F:9 D:10
10/130 Spear Assault: Mean If you have at least 5 fewer cards in hand than your opponent: -10F. chest F:12 D:13
11/130 Superkick Assault: Colossal If you have 5 or more different Targets in your Ring: this card has Momentum. Draw up to 1 card. head F:15 D:16
12/130 Running Clothesline Assault: Colossal Put cards with Target “neck” from your Ringside into your hand equal up to the number of Target “neck” in your Ring. neck F:18 D:19
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Holds (12) Commons (6)
13/130 Clutch onto Opponent Hold: Core Look at the top 5 cards of your Arsenal: put them on the top and/or bottom of your Arsenal. neck F:0 D:1
14/130 Hair Pull Hold: Core You may put all cards in your hand on the bottom of your Arsenal: draw up to the same number of cards. head F:0 D:2
15/130 Short Arm Hammerlock Hold: Core Shuffle up to 4 Antics from your Ringside into your Arsenal. arm F:0 D:3
16/130 Hammerlock Hold: Core Your opponent puts up to 1 card from his Ringside on the bottom of his Arsenal. He cannot play Antics during his next turn. arm F:0 D:4
17/130 Arm Wrench Hold: Core Put up to 1 card from your Ringside on top of your Arsenal. Put up to 1 card from your Ringside on the bottom of your Arsenal. arm F:0 D:5
18/130 Choke Hold Hold: Core You may put 1 F:0 Core from your opponent’s Ring into his Ringside: he draws up to 1 card. neck F:0 D:6
Uncommons (2)
19/130 Half Crab Hold: Mean: Follow-up: Maneuver When played, if you have fewer Antics in your Ring than your opponent, you may discard 2 Antics: this card has Momentum. leg F:5 D:8
20/130 Arm Grapevine Hold: Mean: Follow-up: Card When played, if you discard 1 card and name a Target: this card instead has that Target when played. arm F:6 D:9
Rares (4)
21/130 Double Leg Lock Crab Hold: Mean During your turn, if this card is in your Ringside, you may allow your opponent to draw up to 2 cards: put this card into your hand. leg F:7 D:8
22/130 Sharpshooter Hold: Mean Put 2 cards from your hand on the bottom of your Arsenal. Put up to 2 non-Uniques from your Ringside into your hand. leg F:10 D:11
23/130 Guillotine Stretch Hold: Mean If you have 20 or more cards in your Ringside: -11F. back F:13 D:14
24/130 Torture Rack Hold: Colossal Shuffle cards from your Ringside into your Arsenal equal up to the number of Target “back” in your Ring. back F:16 D:17
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Throws (12) Commons (6)
25/130 Japanese Arm Drag Throw: Core Draw up to 1 card. back F:0 D:1
26/130 Scoop Slam Throw: Core Put up to 4 cards from your Ringside on the bottom of your Arsenal. back F:0 D:2
27/130 Drop Toe Hold Throw: Core Reveal 1 random card in your hand. Look at your opponent’s hand. chest F:0 D:3
28/130 Leg Drag Throw: Core Discard 1 card. Your opponent puts 1 random card from his hand on the bottom of his Arsenal. leg F:0 D:4
29/130 Jaw Jammer Throw: Core Put 1 card from your hand on the bottom of your Arsenal. Your opponent discards 1 random card. head F:0 D:5
30/130 Belly to Back Suplex Throw: Core Your opponent draws up to 1 card. Put up to 1 non-Unique from your Ringside into your hand. back F:0 D:6
Uncommons (2)
31/130 Inverted Jackhammer Throw: Mean: Follow-up: Maneuver When played, if you have fewer cards in hand than your opponent, you may discard 2 Reversals: this card has Momentum. head F:5 D:8
32/130 Sidewalk Slam Throw: Mean: Follow-up: Card When played, if you discard 1 card and name a Target: this card instead has that Target when played. back F:6 D:9
Rares (4)
33/130 Full Nelson Slam Throw: Mean During your turn, if this card is in your Ringside, you may overturn 4 cards: put this card into your hand. back F:8 D:9
34/130 Vertical DDT Drop Throw: Mean If your Fortitude is at least 15 less than your opponent’s: -9F. neck F:11 D:12
35/130 Samoan Drop Throw: Colossal Put any number of cards from your hand on the bottom of your Arsenal: draw up to the same number of cards. back F:14 D:15
36/130 Powerbomb Throw: Colossal If you have 5 or more Target “back” in your Ring: your opponent discards his Backlash. Put up to 1 card from your Ringside on the bottom of your Arsenal. head F:17 D:18
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Extremes (12) Commons (4)
37/130 Caught in the Ropes Extreme: Core If reversed: draw up to 1 card. neck F:0 D:1
38/130 Eye Rake Extreme: Core head F:0 D:3
39/130 Microphone Cord Extreme: Core Discard up to 3 Extremes: your opponent discards the same number of cards. neck F:1 D:2
40/130 Into the Barricade Extreme: Core Put up to 1 Extreme from your Ringside into your hand. head F:3 D:3
Uncommons (4)
41/130 Flying Topé Extreme: Mean: Follow-up: Maneuver If played by an Extremist: -1F. chest F:4 D:8
42/130 Asai Moonsault Extreme: Mean: Follow-up: Maneuver If played by an Extremist: -2F. head F:6 D:10
43/130 Suicide Plancha Extreme: Mean: Follow-up: Maneuver If played by an Extremist: -3F. chest F:8 D:12
44/130 Flying Neck Breaker Extreme: Mean: Follow-up: Maneuver If played by an Extremist: -4F. neck F:10 D:14
Rares (4)
45/130 Garbage Can Lid Extreme: Mean If played by an Extremist: -1F. If reversed from your opponent’s Backlash: overturn 3 cards and look at his hand. head F:6 D:8
46/130 Struck by a Kendo Stick Extreme: Mean If played by an Extremist: -2F. If reversed from your opponent’s Arsenal: he draws up to 1 card and you may put this card into your hand. head F:9 D:11
47/130 Electric Chair Extreme: Colossal If played by an Extremist: -3F. If reversed from your opponent’s hand: discard 3 cards and search your Arsenal for up to 1 Extreme, reveal it, put it into your hand, and shuffle your Arsenal. back F:14 D:16
48/130 Drive Opponent Through Announcer’s Table Extreme: Colossal If played by an Extremist: -4F. If reversed: all players put 3 cards from their hand on the bottom of their Arsenal. chest F:20 D:22
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