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Post by CRASHER on Jun 16, 2004 10:34:51 GMT -5
round 2.. . the offense !!! Time to comment away eh ??
------------------------------------- Maneuvers – High Risk: 3 -------------------------------------
COMMON (1)
01/181 Leaping Neck Snap High Risk / Action As a maneuver, can only be played after a successfully played 5D or greater maneuver. # is equal to the total number of cards removed from the game, read as 0 in your Ring area. As an action, this card is -20F, remove this card from the game, look at your opponent’s hand and then shuffle up to 2 cards from your Ringside pile into your Arsenal. Doing this will cause no damage to him. (Restricted Modification Symbol) F: 20 D: #
UNCOMMON (1)
02/181 Revolving Takedown High Risk: Heat / Reversal: Special As a maneuver, this card is -5F and can only be played after a successfully played maneuver. As a reversal, reverse any card with the word “takedown” in the title, and end your opponent’s turn. F: 9 D: 5
RARE (1)
03/181 Flying Leg Scissors High Risk Can only be played after a successfully played 2D or greater maneuver. SV: 1 “This kind of innovative offense will make all the predecessors obsolete.” – Michael Cole F: 4 D: 8
------------------------------- Maneuvers – Strike: 9 -------------------------------
COMMON (3)
04/181 Spinning Kick Strike: Heat “Boom! Sooner or later, you knew he’d nail it.” – Jim Ross F: 0 D: 4
05/181 Right Cross Punch Strike This card is +1D for every card in your Ring area with the word “cross” in the title. When successfully played, you may search your Arsenal for the card titled Left Cross Punch, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. F: 4 D: 4
06/181 Left Cross Punch Strike This card is +1D for every card in your Ring area with the word “cross” in the title. When successfully played, you may search your Arsenal for the card titled Right Cross Punch, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. F: 4 D: 4
UNCOMMON (3)
07/181 Judo Thrust Strike When this card is in your hand, if your opponent successfully plays a non-Pre-match card that allows him to see your hand, you may immediately put this card into your Ring area. “C’mon, J.R., he should’ve kept his nose out of his business!” – Jerry Lawler F: 0 D: 4
08/181 Lariat Strike: Heat SV: 1 “I’ve seen it before, but never quite this vicious!” … “Absolutely heinous!” – Jerry Lawler & Jim Ross F: 4 D: 7
09/181 Steel Chain Shot Strike: Heel: Foreign Object When packed or played by Deadman Inc. or John Cena, this card is not a Heel card. Can only be played after a successfully played card. When this card is in your Ring area, your maneuvers without text are +5D and you may discard 1 card and then put this card into your Ringside pile to reverse any Action card and end your opponent’s turn. When this card is in your Ringside pile, during your turn when you successfully play a maneuver, you may discard 1 card and then put this card into your hand. Active F: 7 D: 7
RARE (3)
10/181 Short Arm Rib Breaker Strike / Submission (Restricted Modification Symbol) Multi “I could give you a whole song and dance, folks, about what’s going on here, but sometimes it’s just a matter of a quick shot to the ribs. Speaking of ribs…” – Jim Ross F: 5 D: 5
11/181 Blindside Kick Strike When this card is in your Ringside pile, once during each of your turns you may put this card into your hand and then remove all Reversal cards in your Ringside pile from the game. If this card is not your next card played this turn or if you end your turn without playing another card, discard this card. SV: 1 F: 9 D: 9
12/181 Struck by an Unknown Foreign Object Strike: Heel: Foreign Object Can only be played when the card titled Roll Out of the Ring is in any Ring area. When successfully played, put up to 2 non-Maneuver cards from your opponent’s Ring area into his Ringside pile. If he has an Enforcer revealed, he also chooses 1 different Enforcer. SV: 1 F: 12 D: 8
------------------------------------ Maneuvers – Grapple: 12 ------------------------------------
COMMON (4)
13/181 Snap Neckbreaker Grapple: Heat “My God! He could have a crushed larynx!” – Jim Ross F: 0 D: 4
14/181 Pretzel Jerk Grapple When successfully played, you may discard 1 card and then search your Arsenal for 1 non-unique Action card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. “You wouldn’t wish this on your worst enemy.” – Jim Ross F: 0 D: 3
15/181 Face Driver Grapple: Chain Can only be played after a successfully played Chain card. “I can’t believe what we’re seeing here today…” – Michael Cole F: 3 D: 7
16/181 Vertical DDT Drop Grapple: Chain Can only be played after a successfully played maneuver or if you reversed a Set-up card to end your opponent’s last turn and this is the first card played this turn. SV: 1 “We could be just one second away…” – Paul Heyman F: 14 D: 11
UNCOMMON (4)
17/181 Judo Takedown Grapple When this card is in your hand, if an effect your opponent controls allows him to remove any number of cards from your Ring area, you may immediately put this card into your Ring area. Permanent “He should’ve known better – it’s a mystery he didn’t see it coming!” – Tazz F: 0 D: 4
18/181 Quick Snap Body Slam Grapple: Chain When successfully played, if your next card played this turn is a maneuver, it cannot be reversed from your opponent’s Backlash deck. “Very quick, but can he parlay that into anything more, folks?” – Jim Ross F: 0 D: 4
19/181 Double Underhook Power Bomb Grapple: Heat SV: 1 “Wrap him up, lift him up, drop him down – it ain’t rocket science!” – Jim Ross F: 4 D: 7
20/181 Blindside Slam Grapple When this card is in your Ringside pile, once during each of your turns you may put this card into your hand and then remove all Action cards in your Ringside pile from the game. If this card is not your next card played this turn or if you end your turn without playing another card, discard this card. F: 16 D: 14
RARE (4)
21/181 Suplex Grapple When successfully played, you may choose 1 different Enforcer for your opponent. If you do not, your next card played this turn is -2F. “Nice basic – I like it!” – Tazz F: 0 D: 5
22/181 Military Slam Grapple: Heat SV: 1 “This was a long time in the making… There is no escaping fate.” – Michael Cole F: 11 D: 12
23/181 Takedown Grapple / Reversal: Action As a maneuver, this card is -14F. As a reversal, reverse any non-unique Action card and end your opponent’s turn. “It doesn’t take much to set him off.” – Jerry Lawler F: 14 D: 3
24/181 Death Valley Driver Grapple / Reversal: High Risk As a maneuver, this card is -5F. As a reversal, reverse any High Risk maneuver and end your opponent’s turn. SV: 1 “No excuses, Tazz, there is just one guilty party here.” – Michael Cole F: 15 D: 10
---------------------------------------- Maneuvers – Submission: 9 ----------------------------------------
COMMON (3)
25/181 Ankle Torque Submission When successfully played, you may search your Arsenal for the card titled Minute Hold, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. “This came out of nowhere…” – Jerry Lawler F: 0 D: 2
26/181 Triangle Choke Submission: Heat “Where did he pull that maneuver from? Looks like things are heating up now!” – Tazz F: 0 D: 3
27/181 Body Lock Submission: Chain “I’ve driven by accidents on the interstate where the victim of the accident looks better than him right now.” – Jim Ross F: 5 D: 7
UNCOMMON (3)
28/181 Judo Choke Submission When this card is in your hand, if your opponent successfully plays an Action card and it is not his first Action card played this turn, you may immediately put this card into your Ring area. “I’d like to think this isn’t going to continue like this.” – Michael Cole F: 0 D: 3
29/181 Wraparound Wrist Lock Submission: Chain When successfully played, if your next card played this turn is a maneuver, it cannot be reversed from your opponent’s Backlash deck. “Nice set-up – now what?” – Jerry Lawler F: 0 D: 3
30/181 Headlock Submission: Heat “This ain’t too refined, folks, but it sure is painful, I can guarantee you.” – Jim Ross F: 3 D: 6
RARE (3)
31/181 Apply Legal Leverage Submission: Chain Can only be played after a successfully played Submission maneuver or Chain maneuver. “Great follow-through on display here – terrific scientific action!” – Tazz F: 2 D: 7
32/181 Blindside Choke Submission When this card is in your Ringside pile, once during each of your turns you may put this card into your hand and then remove all Maneuver cards in your Ringside pile from the game. If this card is not your next card played this turn or if you end your turn without playing another card, discard this card. F: 6 D: 8
33/181 Super Hold Submission When your Fortitude Rating is less than your opponent’s Fortitude Rating, this card is -7F. (Restricted Modification Symbol) “What on earth is this?” … “Ain’t it obvious, Cole?” – Michael Cole & Tazz F: 7 D: 7
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