well here goes everything... study up on the hybrids, eh ? And be ready to be condascended at the end
Assaults (17)
Commons (7)
01/130
Slap
Assault: Core / Reversal: printed 1D7D Hold
head
F:0 D:1
02/130
Chop
Assault: Core / Reversal: printed 2D7D Hold
chest
F:0 D:2
03/130
Punch
Assault: Core / Reversal: printed 3D7D Hold
head
F:0 D:3
04/130
Head Butt
Assault: Core / Reversal: printed 4D7D Hold
head
F:0 D:4
05/130
Kick
Assault: Core / Reversal: printed 5D7D Hold
chest
F:0 D:5
06/130
Running Elbow
Assault: Core / Reversal: printed 6D7D Hold
head
F:0 D:6
07/130
Big Boot
Assault: Core / Reversal: Hold: Mean
Reversal: discard 2 cards and overturn 1 card.
head
F:0 D:7
Uncommons (6)
08/130
Haymaker
Assault: Core
Your opponent cannot play Antics during his next turn.
head
F:1 D:2
09/130
Roundhouse Punch
Assault: Core
Put up to 2 cards from your Ringside on top of your Arsenal.
head
F:2 D:3
10/130
Shoulder Block
Assault: Core
Look at the top 6 cards of your Arsenal: put them on the top and/or
bottom of your Arsenal.
chest
F:3 D:4
11/130
Spinning Heel Kick
Assault: Core
Your opponent draws up to 1 card.
Put up to 1 card from your Ringside into your hand.
chest
F:4 D:5
12/130
Running Lariat
Assault: Core
Put up to 3 cards from your Ringside on the bottom of your Arsenal.
neck
F:5 D:6
13/130
Drop Kick
Assault: Core
Look at your opponent's hand.
head
F:6 D:7
Rares (4)
14/130
Knee Lift
Assault: Mean
Your opponent discards 2 cards.
head
F:7 D:8
15/130
European Uppercut
Assault: Mean
Draw up to 2 cards.
head
F:10 D:11
16/130
Discus Punch
Assault: Mean
Overturn 3 cards.
Put up to 2 Uniques from your Ringside into your hand.
head
F:13 D:14
17/130
Clothesline
Assault: Colossal
Shuffle up to 2 Holds and up to 2 Throws from your Ringside into
your Arsenal.
neck
F:16 D:17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - -
Holds (17)
Commons (7)
18/130
Collar & Elbow Lockup
Hold: Core / Reversal: printed 1D7D Throw
neck
F:0 D:1
19/130
Wrist Lock
Hold: Core / Reversal: printed 2D7D Throw
arm
F:0 D:2
20/130
Arm Bar
Hold: Core / Reversal: printed 3D7D Throw
arm
F:0 D:3
21/130
Standing Side Headlock
Hold: Core / Reversal: printed 4D7D Throw
neck
F:0 D:4
22/130
Front Face Lock
Hold: Core / Reversal: printed 5D7D Throw
neck
F:0 D:5
23/130
Full Nelson
Hold: Core / Reversal: printed 6D7D Throw
neck
F:0 D:6
24/130
Chicken Wing
Hold: Core / Reversal: Throw: Mean
Reversal: discard 2 cards and overturn 1 card.
arm
F:0 D:7
Uncommons (6)
25/130
Chin Lock
Hold: Core
Your opponent puts 1 random card from his hand on the bottom of his
Arsenal.
neck
F:1 D:2
26/130
Bear Hug
Hold: Core
Put 1 card from your hand on the top or bottom of your Arsenal.
Your opponent discards 1 random card.
chest
F:2 D:3
27/130
Head Vise
Hold: Core
Draw up to 2 cards.
Discard 1 card.
head
F:3 D:4
28/130
Sleeper
Hold: Core
Put up to 1 Maneuver from your Ringside into your hand.
neck
F:4 D:5
29/130
Bow & Arrow
Hold: Core
Shuffle up to 4 cards from your Ringside into your Arsenal.
arm
F:5 D:6
30/130
Abdominal Stretch
Hold: Core
Look at the top 5 cards of your opponent's Arsenal: put 1 into his
Ringside and the rest on the bottom of his Arsenal.
back
F:6 D:7
Rares (4)
31/130
Dragon Sleeper
Hold: Mean
Put up to 5 cards from your Ringside on the bottom of your Arsenal.
head
F:8 D:9
32/130
Ankle Lock
Hold: Mean
Put up to 1 Assault and up to 1 Throw from your Ringside into your
hand.
leg
F:11 D:12
33/130
STF
Hold: Colossal
Shuffle up to 4 Uniques from your Ringside into your Arsenal.
neck
F:14 D:15
34/130
Figure Four Leg Lock
Hold: Colossal
Put 1 card from your hand on the bottom of your Arsenal.
Put up to 1 card from your opponent's Ring into his Ringside.
leg
F:17 D:18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - - - - - - - - - - - - - - - - -
Throws (17)
Commons (7)
35/130
Headlock Takedown
Throw: Core / Reversal: printed 1D7D Assault
back
F:0 D:1
36/130
Double Leg Takedown
Throw: Core / Reversal: printed 2D7D Assault
back
F:0 D:2
37/130
Belly to Belly Suplex
Throw: Core / Reversal: printed 3D7D Assault
back
F:0 D:3
38/130
Fireman's Carry
Throw: Core / Reversal: printed 4D7D Assault
back
F:0 D:4
39/130
Hip Toss
Throw: Core / Reversal: printed 5D7D Assault
back
F:0 D:5
40/130
Body Slam
Throw: Core / Reversal: printed 6D7D Assault
back
F:0 D:6
41/130
Inverted Atomic Drop
Throw: Core / Reversal: Assault: Mean
Reversal: discard 2 cards and overturn 1 card.
back
F:0 D:7
Uncommons (6)
42/130
Arm Bar Takedown
Throw: Core
Put up to 3 cards from your hand on the bottom of your Arsenal: draw
the same number of cards.
back
F:1 D:2
43/130
Snap Mare
Throw: Core
Your opponent discards 2 cards.
back
F:2 D:3
44/130
Russian Leg Sweep
Throw: Core
Put up to 1 Mid-match from your Ringside into your Backlash.
back
F:3 D:4
45/130
Atomic Drop
Throw: Core
Put up to 1 Antic or 1 Reversal from your Ringside into your hand.
back
F:4 D:5
46/130
Gut Buster
Throw: Core
You may put all cards in your hand on the bottom of your Arsenal:
draw the same number of cards.
chest
F:5 D:6
47/130
Bulldog
Throw: Core
Shuffle up to 5 Antics from your Ringside into your Arsenal.
head
F:6 D:7
Rares (4)
48/130
Back Breaker
Throw: Mean
Look at the top 7 cards of your Arsenal: put 1 of those into your
hand and the rest on the bottom of your Arsenal.
back
F:9 D:10
49/130
Power Slam
Throw: Mean
Put up to 1 card from your Ringside into your hand.
back
F:12 D:13
50/130
DDT
Throw: Colossal
Put up to 1 Assault and up to 1 Hold from your opponent's Ring into
his Ringside.
neck
F:15 D:16
51/130
Press Slam
Throw: Colossal
Search your Arsenal for up to 1 card, put it into your hand, and
shuffle your Arsenal.
back
F:18 D:19
Now it should be obvious why we have the different names for
maneuvers, as none of the above would "work" as Strikes, Grapples,
and Submissions in All Axxess. However, with the new names, now they
fold perfectly into the old landscape as they are hard-to-reverse,
and that gives them their appeal for All Axxess and other formats.
Then, for Revolution events, their costing is likewise balanced
amongst themselves.
Hopefully this now shows precisely why changing the maneuver names
was necessary in order to do what we wanted with this set -- as
every card above is playable and desirable in All Axxess, but if
they didn't have the new maneuver types, that wouldn't be the case.
Note: while they aren't being spoiled yet, there isn't a basic
reversal that hits Cores as they're all covered above. There are,
however, a couple of cards that do tag Means and Colossals.