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Post by Jayson"Phonics" on Mar 1, 2007 17:22:37 GMT -5
Reversals (8) Commons (2)
49/130 Does This Look Like a Bingo Hall? Reversal: non-Unique Extreme: Core Draw up to 2 cards. F:0 D:3
50/130 Saw That Coming a Mile Away Reversal: non-Unique Maneuver Requirement: Same Target as 3 cards in opponent’s Ring F:3 D:0
Uncommons (4)
51/130 Roll Through Reversal: non-Core non-Follow-up Hold If the reversed card is Mean: discard 3 cards. If the reversed card is Colossal: put cards of D:1 or greater from your Ring into your Ringside until you have removed at least D:3. F:3 D:0
52/130 Instinctive Reflexes Reversal: non-Core non-Follow-up Assault If the reversed card is Mean: discard 3 cards. If the reversed card is Colossal: put cards of D:1 or greater from your Ring into your Ringside until you have removed at least D:3. F:3 D:0
53/130 Clean Break Reversal: non-Core non-Follow-up Throw If the reversed card is Mean: discard 3 cards. If the reversed card is Colossal: put cards of D:1 or greater from your Ring into your Ringside until you have removed at least D:3. F:3 D:0
54/130 Extremely Cr@ppy Wrestling Reversal: non-Follow-up Extreme If your opponent is an Extremist: -2F. F:8 D:3
Rares (2)
55/130 Overexposure Reversal: Assault, Hold, or Throw Requirement: Overturned If you are an Extremist: ignore the Requirement. F:11 D:4
56/130 Welcome to My World Reversal: Antic Search your Arsenal for up to 1 Unique, reveal it, put it into your hand, and shuffle your Arsenal. F:12 D:0
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Antics (16) Commons (4)
57/130 Concentrated Attack Antic Choose a Target: for the rest of this turn, all Targets in your Ring and all Targets on cards you play are only considered that Target. F:0 D:0
58/130 Settle the Score Antic / Reversal: non-Unique Extreme: Core Requirement: Less Fortitude Search your Arsenal for up to 1 card with the same Target as a card in your opponent’s Ring, reveal it, put it into your hand, and shuffle your Arsenal. F:0 D:0
59/130 Nothing Left to Lose Antic Requirement: Less Fortitude Put all cards in your hand on top of your Arsenal. Shuffle up to 10 cards from your Ringside into your Arsenal. Put up to 1 card from your Ringside into your hand. F:7 D:0
60/130 Save Me From Myself Antic Requirement: Greater Fortitude and Fewer Cards in Arsenal Shuffle cards of D:1 or greater from your Ring into your Arsenal until your Fortitude is less than or equal to your opponent’s. F:20 D:0
Uncommons (6)
61/130 Not a Leg to Stand On Antic Requirement: 1 Target “leg” in your Ring Search your Arsenal for up to 1 card with Target “leg,” reveal it, put it into your hand, and shuffle your Arsenal. F:6 D:0
62/130 Stay at Arm’s Length Antic Requirement: 2 Target “arm” in your Ring Put cards with Target “arm” from your Ringside into your hand equal up to the number of Target “arm” in your Ring. F:8 D:0
63/130 Gratuitous Chest Shot Antic Requirement: 3 Target “chest” in your Ring Your opponent discards cards equal to the number of Target “chest” in your Ring -1. F:10 D:0
64/130 Don’t Stick Your Neck Out Antic Requirement: 4 Target “neck” in your Ring Draw cards equal up to the number of Target “neck” in your Ring. F:12 D:0
65/130 Back to Square One Antic Requirement: 5 Target “back” in your Ring Discard any number of cards with Target “back”: put up to that many non-F:0 non-Pre-match cards from your opponent’s Ring into his Ringside. F:14 D:0
66/130 Headed for a Fall Antic Requirement: 6 Target “head” in your Ring Look at your opponent’s hand and choose up to 3 cards: he discards them. F:16 D:0
Rares (6)
67/130 It Has Everything to Do with Me Antic Requirement: Less Fortitude Your opponent puts cards of D:1 or greater from his Ring into his Ringside until his Fortitude is less than or equal to yours. He discards cards equal to the number of cards you have fewer than him. F:2 D:0
68/130 Never Give In, Never Give Up Antic: Momentum Requirement: Less Fortitude Your next 2 Antics this turn have Momentum. F:0 D:0
69/130 Double Your Value—Double Your Fun Antic For the rest of this turn or during your opponent’s next turn, your Fortitude is double the Damage in your Ring. F:2 D:2
70/130 Toys Under the Ring Antic If you are an Extremist: put up to 3 Maneuvers from your Ringside into your hand. If you are not: put up to 3 Extremes from your Ringside into your hand. F:4 D:0
71/130 Blood, Sweat, and Tears Antic Put all cards in your hand on top of your Arsenal: search your Arsenal for up to 1 Assault, up to 1 Hold, and up to 1 Throw, reveal them, put them into your hand, and shuffle your Arsenal. F:9 D:0
72/130 Where There’s a Will, There’s a Way Antic Requirement: Discard 3 non-Hybrid Maneuvers, Less Fortitude, and Your Opponent’s Fortitude is 30 or Greater You win the game via Pinfall Victory. F:15 D:0
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Pre-match (9) Commons (0)
(There are no common Pre-match.)
Uncommons (6)
73/130 Ring Psychology: Arm Pre-match: Event If you have 2 or more Target “arm” in your Ring: your Maneuvers with Target “arm” are +1D for each Target “arm” in your Ring.
74/130 Ring Psychology: Back Pre-match: Event If you have 5 or more Target “back” in your Ring and your opponent plays a Hold: he puts 2 random cards from his hand on the bottom of his Arsenal.
75/130 Ring Psychology: Chest Pre-match: Event If you have 3 or more Target “chest” in your Ring and you successfully play a Maneuver with Target “chest”: put up to 2 cards from your Ringside on the bottom of your Arsenal.
76/130 Ring Psychology: Head Pre-match: Event If you have 6 or more Target “head” in your Ring and your opponent plays a Throw: he discards 2 cards.
77/130 Ring Psychology: Leg Pre-match: Event Successfully play a Maneuver with Target “leg”: put up to 1 card with Target “leg” from your Ringside into your hand and your next card this turn with Target “leg” is -4F.
78/130 Ring Psychology: Neck Pre-match: Event If you have 4 or more Target “neck” in your Ring and your opponent plays an Assault: draw up to 1 card and he overturns 1 card.
Rares (3)
79/130 Dressed for Success Pre-match: Event Overturn up to 7 cards. Put up to 1 non-Unique from your Ringside into your hand.
80/130 Kelly Kelly’s Exposé Pre-match: Event Discard 1 random card. Reveal your hand to your opponent: search your Arsenal for up to 1 non-Unique Extreme not in your hand, reveal it, put it into your hand, and shuffle your Arsenal.
81/130 The More The Merrier Pre-match: Event Draw cards equal up to the number of copies of this card in your Ring. Your opponent puts 1 random card from his hand on the bottom of his Arsenal and draws 1 card. Put 1 card from your hand on the bottom of your Arsenal.
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Mid-match (9) Commons (2)
82/130 Taking It to the Hardcore Level Mid-match Antic: Follow-up: Extreme Draw up to 1 card. If your next card this turn is an Extreme, it has Momentum. F:10 D:2
83/130 Critical Injury Mid-match Antic: Follow-up: Maneuver Requirement: 7 cards in your Ring with the same Target Choose 1: your opponent discards his hand or his Backlash. His Ability is blank next turn. F:25 D:0
Uncommons (4)
84/130 Spinning Crescent Kick Mid-match Extreme: Mean If played by an Extremist: -2F If reversed from your opponent’s hand or Backlash: discard 1 card and he draws up to 1 card. chest F:8 D:10
85/130 Tiger Bomb Mid-match Throw: Colossal: Follow-up: Card Your opponent’s Ability is blank next turn. back F:18 D:18
86/130 Hung Out to Dry Mid-match Assault: Colossal: Follow-up: Card Look at your opponent’s hand: he discards all Antics. neck F:20 D:20
87/130 Indian Death Lock Mid-match Hold: Colossal: Follow-up: Card Your opponent skips his next turn. leg F:22 D:22
Rares (3)
88/130 Take It and Like It Mid-match Antic Requirement: At Least 10 Less Fortitude Discard 1 card. If your next card this turn is a Maneuver, it has Momentum. F:0 D:0
89/130 Nobody Messes with The McMahons Mid-match Reversal: Mid-match Antic Requirement: Less Fortitude F:4 D:1
90/130 Grab the Tights Mid-match Antic: Follow-up: Maneuver Requirement: Less Fortitude Your opponent overturns cards equal to the number of different Targets in your Ring times 3. F:15 D:0
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