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Post by Jayson"Phonics" on Sept 29, 2004 16:13:20 GMT -5
From Comic Images website
Effective immediately, the following three rules will be changed with WWE Raw Deal:
#1:The discarding element of the Superstar Abilities for Chyna, Right to Censor, Goldberg, FBI, etc etc. that entail discarding in order to reverse something will no longer be considered reversing from hand – rather, it will be considered reversing from your Backstage area. Reason: Why is discarding to Rules Were Meant to Be Broken considered to be reversing from your Ring area? Well, because RWMtbB is in your Ring area. Your Superstar card is not in your Ring area. Years ago, when this rule was instituted with Chyna, the Backstage area wasn’t even thought of yet. Now, in 2004, it is a reality, and the “answer” that it is considered reversing from your hand is no longer applicable as your Superstar card is in your Backstage area, and certainly not in your hand.
#2: Clutch Onto Opponent, Poke, Shake, and any other cards that can only be reversed by a specific type of card and/or named card can NO LONGER be reversed via the Goldberg or Chyna Superstar Ability. Reason: Poke says that it can only be reversed by the card titled Step Aside – not by the card titled Step Aside and/or a Superstar Ability. Goldberg’s ability isn’t the card titled Step Aside. Nor is Chyna’s. With Raw Deal continuing to grow, new fans have pointed out that this “old rule” is simply illogical – and they are right, so it is changed.
#3: The old Count-out rule is no more; long live The New Count-out Rule! When a Count-out triggers for a player, after other effects (such as Duchess of Queensbury Rules) have resolved, the opponent may refuse the Count-out win and instead choose to have the match continue. This only counts for triggered Count-outs (ending any turn with zero cards in Arsenal), not for card effects (such as Mania) and Double Count-outs (time limit or both players having zero cards left in their Arsenals). Reason: One of the complaints from tournament players has been that the Count-out rule is clumsy and often punishes a player for a circumstance he could not control. It has also become tactically possible for players to affect their opponents by deliberately going for the Count-out to help someone else in the tournament. Finally, the issue of Pin/Count-out collusion has been something of a hot issue. This rule change reduces the effects of these issues on the game, and it fits 'real' wrestling a little better (which is a bonus).
Some answers to your inevitable questions regarding the new Count-out Rule:
Q: Can I still give my opponent the Pin win? A: If you want to. No other rules have changed.
Q: What if my opponent comes back and wins the match? A: That's the risk you take by continuing the match. You can have the 2 points immediately, or you can try for 3 points.
Q: If I refuse the Count-out, can I change my mind later on? A: Well… Once you refuse the Count-out, the new turn begins. If and when the Count-out triggers again, you will be able to make the same decision and take the Count-out if you wish.
Q: What if my opponent manages to put cards back into their Arsenal? A: The game continues normally. As long as there are cards in the Arsenal, a Count-out will not trigger.
Q: What if my opponent makes me continue and I have to draw a card? A: Nothing happens. You simply do not draw a card if you have none left.
Q: How does this affect single elimination? A: The same rule is technically available, but since a Pin and a Count-out mean the same thing in single elimination, it won't be a relevant change.
Q: Are Pins and Count-outs still worth the same points? A: Yes. Pins are worth 3, Count-outs are worth 2.
Q: Why not eliminate Pins and Count-outs altogether and call a win a win? A: Unfortunately this sounds easier than it is. The game has evolved to a point where Pins and Count-outs have different functionality. Stall decks would evolve to a point where nobody would be having any fun.
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