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Post by President B. Dazzle on Apr 30, 2007 7:32:44 GMT -5
If d10 is anything like White Wolf D10, it goes like this:
All rolls are done with some number of d10's with a preset difficulty. Each "rank" in a skill gives you another die to roll. Each d10 that passes the difficulty is considered a "success". A 0 is an automatic success regardless of difficulty, a 1 is a botch, and it not only fails for that dice but wipes out a previous success. After all die are rolled, you tally the number of successes. Negative numbers mean you botch, zero means you fail, and positive numbers mean you have some degree of success.
Example:
I attempt to use a complex mechanical device. My DM says that my roll is intelligence plus technology. My sheet says I have two ranks in technology and three in intelligence, so I'd roll five d10. DM says my difficulty is 6 (the average). My rolls are 1, 6, 3, 4, 0. That's two successes, minus one botch, giving me one success. With that kind of low number, I might look awkward in completing the task, but I could complete it (DM's disgression).
On that same challenge, if my rolls were 8, 6, 3, 4, 0, that's three successes, and I look much smoother completing this task.
Again, on the same challenge, if my rolls are 1, 6, 3, 4, 2, then I fail, but not critically, as I got a dead-even zero.
Finally, on that same challenge, if I rolled 1, 1, 3, 4, 2, I have botched, and with that come the usual dire consequences of botching.
All challenges work the same way. Combat, however, is a little different, and I'd have to look up the rules for that again, but I know that the defender gets two defense rolls. The first being an "AC" roll, where if you get more successes than your attacker, you block the attack. The second is a "soak" roll, where each success safely absorbs a point of damage.
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